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Speed Match Review Game

This game has been played 8 times
The best time ever was Steve at 69 seconds.
The best time today is at seconds.
How To Play:
Drag the squares in the gray area and drop them in the matching squares in the blue area below.
If you drop a square in the correct spot, it will disappear.
If you make a mistake, the square will return to its original spot.
Good luck!

Let's Play Speed Match!

 actual sound

shock mount

 synthesizer

sound engineering

file-naming convention

sound context

composite sound

mount

sound meter

windscreen

chorus

mixing

cue

boom mouny

mono

 bit rate

sound rendering

voice actor

database

sampling frequency

canned sound

sound FX

 composing

field recording

Red Book standard

Number of bits of data transferred per second; refers to the number of bits of information recorded for every unit of time, such as bits per second (bit/s).

Sound made by a real object, animal, or person.

Similar to reverb except it adds a delay to the sound to simulate more than one sound source.

Made by a sound engineer using a microphone and recording device outside of the studio.

Trigger for an action, such as playing a sound sample.

 Measures the level, or volume, of sound in decibels.

Refers to specifications for the physical properties of compact discs and for the digital audio on the discs.

Device used to hold and place a microphone.

Places the microphone at the end of a long overhead pole so the microphone can be placed above the source being recorded.

Description of what and where an action is occurring.

A prerecorded, standard or stock sound that can be used in various applications; comes from the physical metal containers that were used to store tape recordings.

Person hired to be the voice of a game character.

Having a single audio channel; short for monophonic.

Active sounds or audio game assets used as content or artistic enhancements within gameplay and usually played in response to action in the game; also called sound effects.

Art and science of creating, editing, mixing, and synchronizing sounds

 Several sound assets mixed to render a single sound.

Standardized way of naming an asset.

How many times per second the sound data are recorded.

Creating music.

Suspends the microphone on rubber or springs so any vibration from the main mount will not interfere with the recording.

Organized system of storing information that allows for searching and retrieval of the data.

Foam or furry cover over a microphone that reduces wind noise detected by it.

Process of combining two or more recorded sounds into a single sound.

Process of using sound to communicate feelings, effects, and acoustic reality in a virtual world.

Creates artificial sounds from pure tones.


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Here are all the answers:

DescriptionMatch:

Organized system of storing information that allows for searching and retrieval of the data.

database

Creating music.

 composing

Trigger for an action, such as playing a sound sample.

cue

Sound made by a real object, animal, or person.

 actual sound

Similar to reverb except it adds a delay to the sound to simulate more than one sound source.

chorus

Creates artificial sounds from pure tones.

 synthesizer

Person hired to be the voice of a game character.

voice actor

 Several sound assets mixed to render a single sound.

composite sound

 Measures the level, or volume, of sound in decibels.

sound meter

Number of bits of data transferred per second; refers to the number of bits of information recorded for every unit of time, such as bits per second (bit/s).

 bit rate

Device used to hold and place a microphone.

mount

A prerecorded, standard or stock sound that can be used in various applications; comes from the physical metal containers that were used to store tape recordings.

canned sound

Process of combining two or more recorded sounds into a single sound.

mixing

Description of what and where an action is occurring.

sound context

How many times per second the sound data are recorded.

sampling frequency

Active sounds or audio game assets used as content or artistic enhancements within gameplay and usually played in response to action in the game; also called sound effects.

sound FX

Having a single audio channel; short for monophonic.

mono

Process of using sound to communicate feelings, effects, and acoustic reality in a virtual world.

sound rendering

Made by a sound engineer using a microphone and recording device outside of the studio.

field recording

Art and science of creating, editing, mixing, and synchronizing sounds

sound engineering

Standardized way of naming an asset.

file-naming convention

Foam or furry cover over a microphone that reduces wind noise detected by it.

windscreen

Suspends the microphone on rubber or springs so any vibration from the main mount will not interfere with the recording.

shock mount

Places the microphone at the end of a long overhead pole so the microphone can be placed above the source being recorded.

boom mouny

Refers to specifications for the physical properties of compact discs and for the digital audio on the discs.

Red Book standard